The following is a list of the enemy creatures and a descending order of efficiency on your removal cards.Ĭutthroat Bandit- Falcon Dive, Gabrians Enchantment. Lastly push the remaining deserts and forests in a direct path towards your opponents orb, you will want an aggressive spot for your counter-attack. You do not need to "Check' the dark wisps land developement, in my opinion your removal works so good you should be able to react in time before sustaining too much damage. the third land should be a mountain or lake depending on the board state and your card options, than secure your last lake/mountain to allow to use of all cards within your deck. Open up with a Lake, followed by either a lake (if you possess a Battle Toads) or a mountain if you do not possess a Battle Toads. The strategy is to use super-efficient removal options to keep the enemy off the board, while also developing double harvesting positions and lastly push land up so you can place the creatures gained from your Three Wishes in an aggressive position. The aim of this deck is simple and actually fairly easy to use correctly. On round 9 he will begin draining your very health directly, I beleive this also scaled but did not stick around to test it :) He will begin by gaining 3 Faeria a turn and every couple rounds will excel his natural Faeria gain, effectively pushing out of your value range if you are unable to secure harvesters. He will reduce all creatures in your deck to a 0/0 which does not truly hamper this deck design except for Aurora which is not a huge deal. The Dark Wisp is truly the embodyment of the Void.
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